Nicolò shows you how to apply textures to the different material channels, which mapping to use and how to setup displacement and dirt-textures. In this tutorial you will learn how to setup and tweak glossy and fresnel effects while keeping render times on a reasonable level.īut to really make your materials believable the most important thing is to know how use textures. Since in real life you rarely have a perfect diffuse surface it is essential for photo reealistic rendering to fully understand how to use subtle glossiness to give your materials the final polish. In this over 3.5 hour tutorial you will learn all the professional techniques, hidden tricks and rendering cheats like V-Ray-Proxies, Particle Scattering, Render Passes and Compositing that will help you to really master the Blender to V-Ray Rendering Process. Now you can take it to the next level and create believable materials for your architectural renderings. In the two previous parts by Sebastian Koenig you have learned how to setup your Blender to V-Ray Rendering Pipeline and fine tune Lightcache, Irradiance Map and DMC Sampler. Blender to V-Ray: Volume 3 In the third part of the V-Ray-Blender tutorial series Nicolò Zubbini will show you intermediate to advanced shading and rendering workflows with V-Ray and Blender.
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